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1–99 how to start Ninety-nine points for the first life and the next one. Coast to inland, food to firefights, Levi-prepared and Kane-calm. Tick them off on this device. Full pages live in the field wiki .
Do this now · first five minutes
1. Stop. Look. Find the coast and the sun.2. Walk to a well or pump. Drink.3. Small house: knife or axe, then a bag.4. Food or fruit. Swap wet clothes.5. Call the meet. Leave if it's loud.Tip of the hour
63. Reload behind cover and say it. Silent reloads make your duo push alone.
Today’s chapter
Tools, bags, clothesWeight is a choice
Open 31–45 Levi · first hour
Well or pump first. Don't walk inland dry. Knife / axe, then a bag. Then a compass if you see one. Small houses, not the police station. Call the meet point. One gun you can feed. Leave the empty legend. Kane · first hour
Fruit trees and a joke. Then actually drink. Watch the road while Levi loots. Don't both go wardrobe. If it's loud, leave. Bits can wait. Say when you're hungry. Silent starving is not funny. Coast spawn 15 Water, food, cold 15 Tools, bags, clothes 15 Towns, stealth, infected 15 Contact 15 Medical 12 Duo & veteran 12
All 99 1–15 Coast spawn0/15 16–30 Water, food, cold0/15 31–45 Tools, bags, clothes0/15 46–60 Towns, stealth, infected0/15 61–75 Contact0/15 76–87 Medical0/12 88–99 Duo & veteran0/12
Copy all 99 Only open tips Hide done chapters Copy open tips Next leftover chapter Undo last tick Copy first hour Next open 1 First open here Clear ticks Mark coast done Mark this chapter Next chapter Prev chapter Reset this chapter Shuffle a tip Copy this tip Pin this tip Show pin Pin’s chapter Unpin Copy pin Tick the pin Other guides Coast spawnDon't die in the first ten minutes
1. Spawn, stop, look. Sun, coast, smoke, and gunfire tell you more than a map you don't have yet.2. Find north before you sprint. Getting lost on the coast is how freshies starve in a pretty forest.3. First hour goal: knife or axe, bag, water, food. Not a firefight. Not Elektro heroics.4. Wells and pumps are free. Drink early. Thirst kills quieter than infected.5. Small houses and sheds before police stations. Empty hands vs. a shotgun is not a bit.6. If you hear shots, leave. Freshies don't win ego fights. Kane energy later. Levi energy now.7. Stay off the main road until you have a reason. Roads are loud, visible, and popular.8. Check fruit trees and gardens. Free calories beat a heroic run on an empty stomach.9. A raincoat and a backpack beat a rifle you can't feed. Inventory is survival.10. Don't fight infected in doorways. Pull them out, finish one, reset. Stairs are a meat grinder.11. Check pockets of every corpse — player or infected. Knives hide in jackets.12. If you spawn wet, swap clothes before you hike inland. Hypothermia is not a personality.13. Learn one coast town well instead of racing through five. Familiar streets save lives.14. Don't log out in the open. Bush, house, or a ditch. Logging is a vulnerability.15. Tell your duo where you spawned. Split starts are fine; silent starts are how you die alone.Water, food, coldThe quiet killers
16. Water first, then food. You can last longer hungry than dry.17. Ponds and lakes are last resort. Boil, tablets, or charcoal when you can. Dirty water is a delayed death.18. Canned food needs a tool. A knife, can opener, or screwdriver is more valuable than a second pistol.19. Don't eat raw meat unless you like the toilet event. Cook it. Wait for it.20. Temperature is a meter. Wet + wind + night = a hospital you don't have.21. Dry clothes by a fire or swap them. Standing in a puddle in jeans is a choice.22. Fires are light, smoke, and a dinner bell. Use them, then move.23. Vitamins and tetracycline are cheap insurance. Carry them even when you feel fine.24. Don't chug unknown berries. If you don't know it, don't eat it.25. A cooking pot and a bottle turn any well into a kitchen. That's a kit, not clutter.26. Hunt only when you have a blade and a way to cook. A dead chicken you can't process is just noise.27. Eat before you push a town. Low blood + stairs + infected = a highlight you don't want.28. Salt, fat, and heat. If the game says you're cold, believe it and stop walking into the wind.29. Don't hoard ten steaks. Weight slows you. Rot happens. Share or stash.30. If Kane is joking about being 'a little thirsty,' he is dying. Drink. Then joke.Tools, bags, clothesWeight is a choice
31. A knife opens cans, skins animals, and cuts rags. It is the first real item.32. Axe or hatchet for trees, doors, and infected. One melee you trust beats three you fumble.33. Backpack size is more important than camo on day one. Get slots. Then get pretty.34. Drop the wet hoodie. Warmth and dry inventory beat looking tactical.35. Gloves, hat, and boots close the temperature holes. Fashion is a survival stat.36. A sewing kit keeps your bag alive. Ripped packs leak your life on the road.37. Duct tape, rope, and a pot are more 'endgame' than a shiny empty sniper.38. Match ammo to a common gun. A rare rifle with seven rounds is a museum piece.39. Don't both grab the same jacket. Levi takes medical and tools. Kane takes food and the joke bag.40. Leave weight for a surprise. Full bags can't pick up the blood bag you'll need in ten minutes.41. A compass and a map change the game. Inland without them is a nature documentary about you dying.42. Night vision and flashlights are loud in different ways. Use them. Don't live in them.43. Drop ruined items. They still weigh something and they still make you think you have a kit.44. Repair before you travel. A 20% jacket dies in the first bush.45. If it doesn't feed you, heal you, or get you home — it's a souvenir. Souvenirs wait.Towns, stealth, infectedSound is a map
46. Walk when you don't know the town. Sprinting is a broadcast.47. Third-person peek corners. Then clear the room like someone is already in it.48. Infected hear shots, doors, and your pride. Break contact, don't farm agro for fun.49. Windows are doors for bullets. Don't stand in the light to loot a fridge.50. Police stations and hospitals are malls. Malls have other shoppers. Shop fast or don't.51. If a door is already open, someone was here. Treat it as a loaded room.52. Crouch in towns. Stand in fields. The game rewards not looking like a tourist.53. Don't reload in the street. Don't bandage in the street. Don't argue in the street.54. One person loots, one person watches. Two people in the same wardrobe is how duos wipe.55. Zombies on a wall mean a player is nearby or was. Don't ignore the audio.56. Leave a town the way you didn't enter it. Same road twice is a replay for campers.57. Night is cover and a trap. Move slower. Light is a signature.58. If you must fight infected, use a melee first. Guns write your name on the server.59. Don't climb a fire station just because it's tall. High ground is also a spotlight.60. When in doubt, bush. Pride doesn't respawn your beans.ContactWhen it gets loud
61. Sound first. Stop. Point. Then peek. Guessing a shot is how you donate a kit.62. Never both peek the same window. One holds, one moves.63. Reload behind cover and say it. Silent reloads make your duo push alone.64. If you win a fight, loot fast or leave. Third parties love free crates.65. Don't chase into unknown buildings. That's their house now.66. A suppressed common gun beats an unsuppressed legend if you want to keep the night.67. Zero your optic when you find one. A pretty scope that shoots left is a prank.68. Don't spray. One good shot and a move beats a magazine into a wall.69. Melee is for infected and surprises. Don't knife a guy with a KA because it would be funny. Kane.70. If they don't shoot first, you can still talk. Not every contact is a highlight.71. Grenades in stairwells are rude and effective. Don't cook them next to Levi.72. After a loud fight, assume someone heard it two grids over. Relocate.73. Don't stand over a body to admire it. Loot or leave. Standing is dying.74. Call targets by clock and color. 'Guy' is not a callout.75. If you're losing, break. Living with half a kit beats a clip of your death.MedicalStay upright
76. Rags stop bleeding. Disinfect them when you can. Infection is a slow argument.77. Saline and blood bags need the right kit and a calm minute. Practice before the panic.78. Broken legs want a splint, not optimism. Morphine is a bridge, not a lifestyle.79. Track temperature, food, and water when sick. Meds without calories are a shrug.80. Charcoal tablets after bad food or water. Don't wait to 'see how it goes.'81. A medical pouch is a bag that isn't snacks. Keep it sacred.82. Say your health out loud. Silent damage is how friendships (and lives) end.83. Don't use a dirty bandage on a friend unless you both accept the bit.84. Iodine, alcohol, and a sewing kit cover more emergencies than a third rifle mag.85. If someone is unconscious, you have seconds, not a montage. Airway, blood, warmth.86. Cutters and a knife belong on your person, not in the backpack you dropped.87. A hospital is loot and a magnet. Grab what you came for. Don't nest.Duo & veteranLevi plans. Kane jokes. Both live.
88. Levi packs the plan: meds, ammo types, extract. Kane packs the morale and the backup beans.89. Split loot roles on purpose. Two people fighting over the same plate carrier is a wipe.90. Keep a meeting point. If comms die, walk there. Don't invent a new plan in a field.91. Stash a backup kit inland. Dying with everything on you is a donation to the next guy.92. Bases delay people. They don't stop them. Build for time and a second life, not a castle.93. Don't stream your exact stash on a public server. Calm fun. Not a care package.94. Learn one inland route home. Muscle memory beats a panic compass spin.95. Log out fed, dry, and hidden. Future-you is also on the duo.96. If the session is going bad, extract the vibe. Reset. DayZ rewards the next hour, not the last death.97. Watch the boys: prepared when it counts, silly when it helps. That's the whole meta.98. Help a freshie once in a while. The coast remembers. So does the clip.99. Survive first. Then be legendary. The 1–99 is just: stay calm, stay together, leave when it's time.DAYZ MISFITZ
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